Persona 5 Play Big Slot Machine Again
"Dice games, slot machines... Information technology would not surprise me at the least if all the games here were somehow rigged. Remember this is a courthouse in the real globe. Sae-san is quite particular in "winning" hither. To chemical compound that, defendants in Japan are prosecuted at a 99.9% success rate - defendants are nearly always institute guilty."
—Akechi on Niijima'southward Palace, Persona 5
Niijima's Palace, likewise known as the Casino of Envy, or the Casino of Jealousy is a location in Persona 5. It is the Palace of Sae Niijima.
Appearances
- Persona v / Regal
- Persona five The Animation
- Persona 5: Dancing in Starlight
Profile
Persona five
At the first of the game, the protagonist is shown infiltrating a casino and when spotted by an apparently human security guard information technology transforms into a Shadow. When the protagonist tears off its mask, it erupts and takes the form of Moloch. The protagonist kills it and escapes by shattering a glass window, where the alarm set off and he was outnumbered and arrested by real police continuing most the casino. He is and so brought to the police station to be interrogated by Sae, where he testifies the events that form the majority of this game to her.
Later in the game, information technology is revealed to be the Palace of Sae Niijima, born from the hurting of losing her father and her distorted disdain towards the current jurisdiction system. Sae was forced to become independent while supporting her younger sister, Makoto Niijima. In her profession, she faced much adversity from a corrupt political arrangement and the demand to be an agent of justice, forcing her to rig every example she is involved to her favor at all costs. The Phantom Thieves have to infiltrate it in order to prevent them from being framed for the murder of Kunikazu Okumura under the instructions of Goro Akechi. Dissimilar previous Palaces, all Cerebral existences in this Palace appear equally normal people, as she does non call up of others in a distorted manner. Just similar during Futaba's Palace, the party does not instantly trigger their Metaverse vesture. Instead, the Metaverse clothing is triggered one time they enter the Casino interior. This means that only like Futaba, Sae doesn't perceive the Phantom Thieves as threats, at least initially.
The Palace appears equally a casino that is heavily rigged by complex rigging mechanisms in favor of the house, symbolizing Sae'south desire to rig every example into her favor. It is guarded by Shadows resembling security guards holding champagne bottles and bunny girl waitresses. An LED bar on the top of the screen will brandish the number of coins the protagonist holds, as long every bit the party is within the Palace. Before the upper floors of the Palace tin can be reached, 100,000 coins accept to exist earned to obtain a fellow member's card, which is impossible without neutralizing the rigging mechanisms. In guild to neutralize the rigged mechanisms, the basement expanse of the casino, a staff passageway filled with surveillance rooms must be navigated. Breakable objects take the form of gold vases with poker symbols on top of them, and may contain pocket-size amounts of coins. Afterward this is done, the member's floor is still reserved and is incommunicable to enter, so Akechi offers them to attend 1 of Sae's court cases so they can infiltrate it. 100 thousand coins are required to proceed to the manager's floor. The member's floor features a house of darkness with no hands attainable exit along with an loonshit that only allows the protagonist to enter simply constantly pits him against multiple enemies. When they made 100 1000 coins, Shadow Sae increases the number of coins required past tenfold in order to impede the party'south progress, but Akechi secretly loaned that amount using a money carte that Futaba supposedly told him to throw abroad, assuasive the party to locate the treasure in the manager'southward flooring.
The Phantom Thieves send a calling bill of fare to Sae and she is instantly placed on standby. When they enter the Palace 1 last time, she fights them on tiptop of the casino, at first challenging them to a rigged roulette, but when that was exposed, she transforms into Leviathan and directly attacks them, but was defeated. The political party successfully persuades Shadow Sae to assistance them, but hordes of real policemen appear in the Palace and the protagonist uses himself every bit bait to be arrested while his teammates formulate a plan to expose Akechi and get around him.
In Royal, before the protagonist reaches the stop of the escape route, he volition be surrounded by Shadows, but is saved by Kasumi Yoshizawa, who had followed the Phantom Thieves into the Palace without being noticed. The duo defeats all surrounding Shadows and the protagonist escapes the Palace in the same way as during the original game scenario.
In reality, the protagonist has purposefully let himself captured as a office of an extensive programme among his party to avert the attention of the Police; he only didn't remember it because he was drugged. Back to the nowadays, Sae will enquire the protagonist questions about the identities of his political party members and confidants, where he might cull to sell them out, or deny the connections. If he denies his connections with them, the protagonist stalls Sae long enough for her to be instructed by him to evidence his bugged phone to Akechi and secretly puts him into the Palace, where he assassinates a cognitive copy of the protagonist instead. If the plan pulls off, the news will broadcast the protagonist's death and capture, putting the other Phantom Thieves into a temporary land of despair until Ryuji puts a smiling on his face while saying "we've got'em" with glee, implying the plan to play a joke on the Conspiracy has got through. With the protagonist's death averted, Sae transports him to Café Leblanc where they expose Shido as the mastermind.
If the infiltration road to the Treasure is non secured by Nov 18th, on the 20th, as with the deadline for Okumura, the police will come to arrest the protagonist after receiving an bearding tip saying that he is the leader of the Phantom Thieves. This is a fake recollection as a result of the drugs administered by the police, and, Sae volition leave the interrogation room for the protagonist to recover, before Akechi assassinates him.
If the protagonist sold out his teammates or confidants in the interrogation room, in return for reducing his penalization, and has confirmed that he has fabricated the right choices, Sae will hope him that she will do so, but Akechi appears in the interrogation room and executes his programme successfully. After a scene where the police believe the protagonist committed suicide, every bit seen if the deadlines for the first six palaces were missed, the protagonist is imprisoned in the Velvet Room for eternity by Igor, who states he has overestimated him and that he volition spend the rest of his life in his prison cell to repent for his actions, which the twin wardens condemn him for.
Walkthrough
- Lockpicks needed: iii
- Annotation: If one wishes to save money at the Airsoft Shop, the armor with the highest defense rating available for Morgana at this betoken in the shop is in 1 of the locked chests in the Palace. The 2d best weapon for the protagonist is also available from a normal chest.
The party begins the initial exploration of Sae Niijima'south Palace on October 29th. Post-obit the meeting at the entrance, caput forward and to the correct to climb the stairs. Jump across the roof and enter the door along the path.
Once inside the interior of the Palace, the Phantom Thieves' clothes will change and a short scene volition commence. After, jump across the fixtures to the southeast end of an area to achieve an air duct to crawl through. After reaching the other side, the political party volition be confronted by Shadow Sae, who will want them to speak with them. Shadow Sae will tell the political party where the treasure is during the conversation, and and so get out via an elevator. From here, the party must find their way upwardly to her again.
There is a Treasure Chest at the southeast stop of this area that contains a Feng Shui Charm forth with a Safe Room on the south side of the room, across from the lift. Interacting with the elevator will reveal that a members card is needed to apply it. Following this, a Shadow will appear to challenge the party, and Akechi will show off his Persona in battle. Afterward, the party will leave the Palace.
The party can brainstorm unrestricted exploration of Niijima'southward Palace on the following day. Once inside, head back to the room with the elevator. There volition exist Shadows patrolling the floor now. The party should head for the door at the southwest corner of the area next to enter the Staff Passageway.
Staff Passageway
Go through the door and follow the corridor equally it heads to the n and and so through some obstacles to the east to attain a Treasure Chest containing the Heaven Ring accompaniment in the northeast corner. Now follow the corridor to the westward. Well-nigh the southeast end of the floor, the party will find a locked door that requires a keycard to continue through. A door just due north of this leads into a room with another Treasure Chest containing Seedy Gear. Head directly north to reach some other Rubber Room. To the south and to the due east from here and up the stairs is a glowing carmine Shadow. The party tin arroyo it directly or climb the containers to the due north and enter an air duct to bypass information technology for now. If the party chooses to open the door behind it from the other end, they will ambush the Shadow to initiate the battle. The Shadow will need to be dealt with in order to obtain its Security Keycard, however. From hither, the party tin head to the barred door they passed to the southwest to unlock it and collect some breakable object items or go on onwards.
Following the passage northward, the party comes beyond a door being guarded by ii Shadows. The party can either attack them head on or find some other way. The Security Keycard volition also unlock the door before them, allowing access to an air duct that leads into the room they're guarding. Inside the room is some other large cherry-red Shadow and computer systems. Defeating the Shadow will make it drib a Member's Card, which Futaba will initialize at the terminals for use. She will likewise produce a Casino Map which reveals more of the surface area. The party tin can either take the new air vent out or unlock one of the main doors out to the hallway again. The two Shadows that were guarding the door will be gone.
A room to the south in the hallway merely leads to a surveillance room where guests are monitored and no items. Follow the hallway to the northeast to go on. The locked door at the end of the hallway leads dorsum to the upper area of the main casino floor. Save at the Safe Room and use the chief lift to reach the next expanse.
Members Floor Anteroom
The first door to the southwest leads into a new Safe Room for the party to apply. Now speak to the cashier at the southward cease of the area. The party will receive a Members Flooring Map and exist informed that the card for the next surface area is a prize available for 50,000 coins. From here, they can decide which area to enter next. Heading southeast takes the party into the dice game expanse.
Dice Game Surface area
Head north to find an open air duct which leads into another Staff Passageway.
Staff Passageway
Head to the room with the yellow door in the middle of the area on the map to find a Treasure Chest that contains a Black Robe. At present take the stairs at the north end of the area and follow the hallway down some stairs to the next department of the surface area. Follow the hall on the lower floor and stay south to detect another Rubber Room. The stairs to the north simply pb to a long hallway with a couple of breakable objects, so keep south and go through the door at the end of the hallway. Go on following the next hallway to find a barred door with no card reader. There is an air duct to enter the room on the reverse side. The Treasure Chest in this room contains a Parrying Dagger for the protagonist. The door at the end of the hall leads to the back rooms of the Dice Game Area.
Dice Game Expanse
Heading straight alee will put the party into a battle with the Wandering Reviver, Nebiros. Nebiros can apply Encephalon Jack to Frenzy the majority of the party, effort to heal this every bit before long every bit possible. Following the battle, the political party will rig one of the game rooms in their favor, while all the others will accept fair odds. Caput for the room marked with the exclamation point. Select the between 11 and 18 selection for all four games. Not head back towards the entrance of the Dice Game Area and a cutscene volition play, resulting in the party obtaining even more coins. Now the political party plans to enter the Slots Room.
Slot Room
The party will be forced into a battle with the Life-draining Spirit Kumbhanda upon entering the Slot Room. They will try to use Wage War to infuriate the party earlier attacking them with Physical attacks. After they are defeated, move forward into the area. In that location is a command last on the left that glows bluish using Third Eye. Inspect information technology to take it marked on the map. Now caput north and through the door. Follow the long hallway upwardly the stairs until information technology descends down some stairs to the due east and head into the caged room. At that place is some other control terminal here that will be marked on the map.
Heading back to the branch split at the start of the area, take the staircase upward next to the sealed door. Follow the upstairs hallway around and dorsum down, and then caput due south and eastward through the door to discover a Treasure Breast containing Smokestained Armor behind some large crates. There is besides a control console here that volition be marked on the map. At present follow the hallway back north and to the east to unlock the sealed door and mark some other control last on the map. Now caput into the western door to reach the main hall of the Slot Room. Move to examine the large slot motorcar at the west finish of the area.
The party can find a Treasure Breast on elevation of some slot machines at the south side of the upstairs area containing a Ghillie Vest. On the north side is a control terminal that the party needs to access to proceed forrard. Futaba will country the political party volition need to observe a cerise and green control last. The ruddy command terminal is the one about the archway to the slot room. The green control console is where the treasure chest behind the large crates was at the south end of the central area. From here, the protagonist tin can cull to caput straight to the giant slot machine or explore the expanse more.
At the giant slot machine, the party volition win the required coins and exist given the selection to head straight for the lobby to redeem them or explore the area more. The party must redeem 50,000 coins for the High Limit Card to proceed farther into the Palace. After purchasing the menu, there will exist a Shadow guarding the lift entrance. Save at the Condom Room, and then claiming them to proceed. The political party will face the Concluding Measurer, Norn.
Upon reaching the High Limit Floor, the party volition be forced to leave until they make Sae recognize their "reservation" by existence allowed into a court room during proceedings with her. Leave the Palace for the real world when ready.
After the courtroom room scene, the political party will head directly to the Palace. Go upwards to the loftier limits floor.
Loftier Limit Foyer
Check in at the forepart desk to receive 1,000 coins and the High Limit Floor Map. So caput to the door indicated in the cutscene. Investigate the scale span and hallmark device nearby to learn that the Bridge of Judgment must be activated past 100,000 coins. Open the nearby Locked Breast to receive a Bead Chain and Sapphire, then head back down into the lobby. There is a new Condom Room at the far north end of the area. Save and then go along onward.
Business firm of Darkness
The door to the due east leads into the Boxing Loonshit, merely at that place'southward an entrance fee of x,000 coins. This leaves the Business firm of Darkness to the westward as the but available route open up to the political party at the moment. The archway fee is 1,000 coins, with a 10,000 coin payout. Pop into the Safe Room immediately to the south afterward the introduction scene, then continue onward.
Once inside, the hallways will be almost pitch blackness with Shadows roaming about. If the party is spotted by a Shadow, a spotlight volition light upwardly the expanse just light plenty to strike them without existence blindsided. The minimap will also non update as the political party moves around. There is only one hallway leading to a locked door. After a curt scene, the party tin can enter an air duct to proceed forrard. Subsequently dropping downwards, a door immediately to the southward leads two a long hallway with two patrolling Shadows and a Treasure Breast containing a Fortress Belt. Now caput back to the dropdown area and follow the hall until it splits into two paths. The lefthand path leads into a room containing a Treasure Breast with a Balm of Life inside. The righthand path eventually leads into some other room with a barred door and a lit fixture to climb onto.
Climbing onto the fixture leads into an air vent. One time out of the air vent, a door to the north leads to a long hallway with a split. The righthand path here leads to the locked door that was adjacent to the original air vent in the area. The lefthand path leads to a room with a Treasure Chest containing a Model Gun.
Going back to the carve up at the air vent, the western door leads into a lit area with a Locked Chest containing a Morose Collar, Topaz and Magic Ointment. The door to the southeast leads dorsum into the darkened maze, most the lit climbable fixture. The door to the west leads into a long hallway, where a Shadow will block the manner forwards, making information technology necessary to find an alternate route.
The door immediately visible to the south is barred from the other side, making it necessary to crawl through a nearby air vent further down on the same wall. After going through, unlock the door if desired, and so follow the hallway through to the go out door. The hallway is one relatively straightforward path, with jumps up and down to skip some parts of the road. In that location is a Locked Chest in this hallway that contains a Soma and Sapphire. Once through the hallway, the protagonist can interact with a keypad on the reverse wall to retract the wall of cards in the hallway. Subsequently, proceed westward through the next door.
Following the hallway west, the Shadow from before can be seen waiting at the end of the area. The party tin can divert into a Condom Room to the south earlier engaging them without a issue. Save the game and see the Shadow. The Shadow will transform into the Snake King, Raja Naga, upon being confronted past the party. Raja Naga volition alternate between using Concentrate and Mazionga to assail the political party. After the Shadow is defeated, the party can skip dorsum to the lobby surface area or explore the area more. There is one breakable object in the see surface area where the Shadow was, but otherwise, at that place is nada else at the stop of the area.
Battle Arena
Back in the High Limit Entrance hall, caput for the Battle Loonshit doors. In the Battle Arena area, in that location is a new Safe Room to salvage at. Now cheque in at the front counter to take the protagonist enter "1-on-1" battles in the loonshit. Once fix, interact with the gate and continue forward into the arena area from the hallway.
The first battle volition be against two Auspicious Pachyderms. Psy skills will upend them for extra turns. The second battle will be against three Dancing Witches. Electricity and Bless skills will hit their weakness, but they cannot be targeted by Physical, Gun, Burn down or Curse skills; the former two will repel impairment back at the protagonist.
The last battle will be against the Thunder Emperor, Thor. Thor volition alternating by using Accuse and Concentrate skills, with an extra turn betwixt each to prepare for his assault. Switching to a Persona that will Repel Concrete and letting the protagonist take the hit will inflict a bang-up deal of damage on Thor. Personas that Repel Electricity will have no additional upshot, as Thor will Nullify the counter damage. Girimehkala and Rangda tin can be used to Repel the Physical damage, but Rangda is weak to Electricity attacks.
After the battle, the political party volition receive the 100,000 coin payout and exist able to actuate the Bridge of Judgment to reach the side by side expanse. Following a scene where Shadow Sae attempts to deny their progress over again, the party will outsmart her thanks to Akechi's planning, being able to lower the bridge despite Shadow Sae'due south amended requirement of 1,000,000 coins. Afterward lowering the bridge, the political party can go along forward. Additionally, there are some items available at the High Limit Lobby counter if the protagonist wishes to purchase them. The desk has a Golden Beam weapon for Akechi (1,200 coins), Tyche Amuse accessory (400 coins) and Despair Charm accompaniment (400 coins) available for purchase. The protagonist can besides backtrack to the Members Floor Entrance hall to purchase a Soma (350 coins) and Bead Chain (120 coins).
In one case the path to the Treasure has been secured, the party can opt to leave the Palace or continue exploring. In that location is null else in the room with the Treasure and the door at the summit of the stairs is locked. One time prepare with whatever necessary preparations, leave the Palace when desired.
The Calling Card will automatically be sent on November 18th, leaving the protagonist complimentary to do what they wish until and so. Upon returning to the Palace, caput to where the treasure was located. A door will unlock leading upstairs to some other elevator. The protagonist will be prompted to ostend using information technology to go upward, equally this leads to the boss encounter.
Later on the boss encounter, the protagonist is required to escape the Palace lone and will fight the Moloch Shadow seen at the tutorial of the game at the finish of the catwalk. In one case he defeats it, a cutscene will play and a prompt to save the game will appear. Save the game as the upcoming interrogation events might lead to a bad ending if the wrong choices are made.
Treasure
The true form of Shadow Sae's Treasure is never shown in reality. Before the Treasure is materialized in the Metaverse, Makoto expects its truthful form to exist their male parent's investigation notebook, symbolizing Sae'south grudge over their father'southward death in the line of duty. Information technology was never stolen, so Sae and her Shadow can be used to outmaneuver Akechi. In gild to further the Phantom Thieves' plans, Ryuji easily over an empty suitcase to the protagonist in order to trick Akechi into believing that they are genuinely reforming Sae's heart. In the animation, the suitcase contains this police notebook.
Gear
Upgraded gear that becomes bachelor one time Niijima's Palace becomes attainable.
Weapon | User | Attack | Accurateness | Effect | Location |
---|---|---|---|---|---|
Parrying Dagger | Protagonist | 184 | 96 | Ag+2 | Airsoft Shop (¥28,800) |
Machete | Protagonist | 204 | 98 | - | Airsoft Shop (¥30,400) |
Damascus Sword | Morgana | 180 | 94 | - | Airsoft Store (¥29,400) |
Heavy Saber | Morgana | 200 | 96 | - | Airsoft Store (¥31,200) |
Gaea Presser | Ryuji | 186 | 92 | - | Airsoft Shop (¥29,400) |
Big Slumber Stick | Ryuji | 200 | 88 | +Slumber (med) | Airsoft Shop (¥31,400) |
Strike Tail | Ann | 178 | 94 | - | Airsoft Store (¥27,200) |
Neat Whip Sword | Ann | 198 | 96 | - | Airsoft Shop (¥28,600) |
Snow Queen's Whip | Ann | 210 | 90 | +Auto-Sukukaja | Catalog Skadi using Black Kogatana |
Iai Katana | Yusuke | 190 | 94 | - | Airsoft Shop (¥30,000) |
Orochito | Yusuke | 210 | 96 | +Silly (low) | Airsoft Shop (¥31,800) |
Mach Punch | Makoto | 178 | 88 | Ag+3 | Airsoft Shop (¥27,400) |
Bear Gloves | Makoto | 200 | 90 | +Critical Rate up (med) | Itemize Bugs using Blackness Kogatana |
Demon Fist | Makoto | 204 | 96 | - | Airsoft Store (¥28,600) |
Mega Axe | Haru | 188 | 90 | - | Airsoft Shop (¥34,600) |
Crescent Axe | Haru | 208 | 92 | - | Airsoft Shop (¥36,600) |
Lumina Saber | Akechi | 200 | 96 | - | Default Airsoft Shop (¥31,800) |
Quasar Saber | Akechi | 222 | 92 | - | Airsoft Shop (¥33,800) |
Weapon | User | Assail | Accuracy | Rounds | Issue | Location |
---|---|---|---|---|---|---|
Sleeper | Protagonist | 214 | 88 | viii | - | Airsoft Shop (¥32,600) |
From Heaven | Protagonist | 236 | 92 | 8 | - | Airsoft Shop (¥33,600) |
Intercept | Morgana | 216 | 90 | 5 | - | Airsoft Shop (¥27,200) |
Star Slayer | Morgana | 246 | 98 | 5 | - | Airsoft Shop (¥32,00) |
Orso Nero | Ryuji | 218 | 86 | four | - | Airsoft Shop (¥32,600) |
Fury | Ryuji | 248 | 94 | 4 | +Rage (low) | Airsoft Shop (¥38,400) |
Western SMG | Ann | 212 | 78 | 12 | - | Airsoft Shop (¥30,800) |
Tempest | Yusuke | 216 | 82 | 12 | - | Airsoft Shop (¥36,200) |
AR-Ten | Yusuke | 230 | 94 | 12 | - | Airsoft Store (¥38,000) |
Evil Roulette | Makoto | 226 | 94 | half-dozen | +Random Ailment (low) | Airsoft Shop (¥32,200) |
Baptism | Makoto | 244 | 94 | 6 | - | Airsoft Store (¥36,200) |
Multiple GL | Haru | 196 | 86 | 1 | - | Airsoft Store (¥38,000) |
Town Burner | Haru | 214 | 86 | one | - | Airsoft Shop (¥42,600) |
Moebius | Akechi | 234 | 90 | half dozen | - | Default Airsoft Shop (¥36,200) |
Sirius | Akechi | 256 | 94 | half-dozen | - | Airsoft Store (¥37,200) |
Golden Beam | Akechi | 266 | 88 | half-dozen | +Despair (med) | Niijima's Palace High Limit Prize Desk (ane,200 coins) |
Armor | User | Defense force | Evasion | Issue | Location |
---|---|---|---|---|---|
Seedy Gear | - | 10 | 1 | - | Breast - Niijima's Palace, Staff Passageway |
Smokestained Armor | - | 10 | 1 | - | Chest - Niijima's Palace, Slot Room |
Ghillie Vest | Unisex | 149 | 8 | +Evade Physical (low) | Locked Chest - Mementos, Akzeriyyuth Airsoft Shop (¥32,000) Breast - Niijima's Palace, Slot Room |
Rune Dress | Female | 156 | 13 | Ma+3 | Locked Chest - Mementos, Akzeriyyuth Breast - Mementos, Adyeshach Airsoft Store (¥32,800) |
Measure Collar | Cat | 161 | nineteen | Lu+5 | Locked Chest - Mementos, Akzeriyyuth Breast - Mementos, Adyeshach Airsoft Store (¥30,800) |
Egoist Shirt | Unisex | 167 | ix | +Resist Brainwash | Airsoft Shop (¥33,800) |
Fluted Guard | Male | 172 | 11 | Ag+iii | Locked Chest - Mementos, Akzeriyyuth Chest - Mementos, Adyeshach Airsoft Shop (¥33,400) |
Unyielding Belong | Unisex | 173 | 13 | Lu+v | Wash Seedy Gear |
Yama Dress | Female | 174 | 14 | +Evade Curse (med) | Airsoft Shop (¥34,400) |
Life Jacket | Unisex | 179 | 9 | +20HP | Locked Breast - Mementos, Adyeshach |
Morose Collar | Cat | 180 | twenty | +Resist Rage | Airsoft Shop (¥32,400) Locked Chest - Niijima'south Palace, House of Darkness |
Tsubofuri Wrap | Female | 182 | 20 | En+five | Wash Seedy Gear |
Kotodama Cape | Female | 187 | 14 | +Resist Brainwash | Locked Breast - Mementos, Adyeshach |
Scam Collar | Cat | 188 | 25 | Lu+5 | Wash Seedy Gear |
Brave Waistcoat | Male | 192 | 12 | +Resist Fear | Airsoft Shop (¥35,200) |
Gambler Shirt | Unisex | 193 | 14 | +Resist Despair | Wash Smokestained Armor |
Gambler Guard | Male person | 201 | 17 | +Evade Concrete (low) | Wash Seedy Gear |
Gambler Dress | Female | 202 | 21 | +Evade Curse (high) | Wash Smokestained Armor |
Gambler Collar | Cat | 210 | 26 | Lu+five | Wash Smokestained Armor |
Black Fly Robe | Unisex | 220 | twenty | +Reduce Nuke dmg (low) | Itemize Yatagarasu using Black Robe |
Lucky Waistcoat | Male person | 223 | 18 | +Resist Fright | Launder Smokestained Armor |
Accessory | Effect | Location |
---|---|---|
Spirit Belt | +Reduce Physical dmg (depression) | Airsoft Store (¥thirty,000) |
Resist Ring | +Reduce Magic dmg (depression) | Airsoft Shop (¥50,000) |
Orlov | Ma+3/+Repel Concrete (high) | Catalog Orlov using Blackness Rock |
Fortress Belt | En+3 | Breast - Niijima's Palace, House of Darkness |
Feng Shui Charm | Lu+three | Chest - Niijima'due south Palace, Main Floor |
Sorcerer Amulet | Ma+v | Locked Chest - Mementos, Adyeshach |
Tyche Amuse | Lu+x | Niijima's Palace, High Limit Prize Desk (400 coins) |
Sky Ring | +Reduce Bless dmg (med) | Chest - Niijima's Palace, Staff Passageway |
Despair Charm | +Nada Despair | Chest - Niijima's Palace, High Limit Prize Desk (400 coins) |
Daffodils | +Null Despair | Itemize Narcissus using Blackness Rock |
Hachiman Belt | +Reduce Physical dmg (high) | Home Shopping Channel eleven/six (¥9,800) |
Druj Band | +Reduce Expletive dmg (high) | Locked Breast - Mementos, Adyeshach |
Enemies
Bosses
Music
Niijima'southward Palace plays the background music "The Whims of Fate". The lyrics could exist interpreted as hypnotizing the gamblers into gambling.
Gallery
Trivia
- Niijima'south Palace design is probable based on Sultry Lounge from Persona 4: Dancing All Nighttime.
- Niijima's Palace is the only Palace in the game that does not play another BGM once the Thieves enter its depths. It is as well the only Palace to play a BGM with lyrics.
- If the party secures the Treasure route before November 18th, the game will automatically send the calling card on that day and forcefully throw the party into Niijima'south Palace the side by side 24-hour interval, regardless of completion date prior to the deadline. This is in club to sync the events with the backwash of the heist, which includes a split ending route.
- Niijima's Palace is the but palace which is never shown collapsing, equally the treasure was never stolen.
- When fighting Jatayu and Ose alongside Kasumi in the tutorial, if the player has whatever DLC BGM installed, the battle BGM for that DLC will replace the default Take Over.
Persona five | |
---|---|
Characters | |
Playable | Protagonist - Morgana - Ryuji Sakamoto - Ann Takamaki - Yusuke Kitagawa - Makoto Niijima - Futaba Sakura - Haru Okumura - Goro Akechi - Sumire Yoshizawa |
Confidant | Igor - Sojiro Sakura - Chihaya Mifune - Munehisa Iwai - Tae Takemi - Sadayo Kawakami - Ichiko Ohya - Shinya Oda - Hifumi Togo - Yuuki Mishima - Toranosuke Yoshida - Caroline & Justine - Sae Niijima - Takuto Maruki |
Major Targets | Suguru Kamoshida - Ichiryusai Madarame - Junya Kaneshiro - Shadow Futaba - Kunikazu Okumura - Masayoshi Shido - Holy Grail / Yaldabaoth - Azathoth / Adam Kadmon |
Other | Principal Kobayakawa - SIU Director - Shiho Suzui - Natsuhiko Nakanohara - Mika - Lala Escargot - Angel and Julian - Medjed - Wakaba Isshiki - Sugimura - President Tanaka - Kazuya Makigami - Naoya Makigami - Shadow Mishima - Shinichi Yoshizawa - Rumi - Shibusawa - Jose - Kasumi Yoshizawa - Double-decker Hiraguchi |
Locations | |
Tokyo | Yongen-Jaya (Café Leblanc) - Shibuya - Aoyama-Itchome (Shujin Academy) - Shinjuku - Akihabara - Kichijoji - Ogikubo - Inokashira Park - Tsukishima - Akasaka Mitsuke - Suidobashi - Odaiba Seaside Park - Ichigaya - Ikebukuro - Ginza - Harajuku - Meiji Shrine - Jinbocho - Miura Beach - Maihama (Tokyo Destinyland) - Kanda - Roppongi - Ueno - Asakusa - Chinatown - Nagatacho - Shinagawa - Nakano - Kosei High Schoolhouse |
Palace | Kamoshida'south Palace - Madarame's Palace - Kaneshiro's Palace - Futaba's Palace - Okumura's Palace - Niijima'southward Palace - Shido'south Palace - Mementos (Path of Qimranut - Path of Aiyatsbus - Path of Chemdah - Path of Kaitul - Path of Akzeriyyuth - Path of Adyeshach - Path of Sheriruth - Depths of Mementos - Qliphoth World - Path of Da'at) - Maruki'south Palace |
Other | Velvet Room - Hawaii - Thieves Den |
Music | |
Albums | Original Soundtrack (Persona 5 / Royal (JP / EN)) |
Songs | "Wake Up, Get Up, Get Out There" - "Life Will Modify" - "Beneath the Mask" - "Concluding Surprise" - "Rivers in the Desert" - "The Whims of Fate" - "Tokyo Daylight" - "Hoshi To Bokura To" - "Interruption In To Intermission Out" - "Infinity" - "Dark Sun..." - "Autonomy" - "Found a Calorie-free" - "Information technology'S TOO Late" - "Colors Flight High" - "Have Over" - "He'due south a Trickster☆" - "I Believe" - "No More What Ifs" - "Throw Abroad Your Mask" - "Bokura no Hikari (Our Low-cal)" |
Archives | |
Story | Persona - Persona user - Shadow - Shadow Self - 2d Awakening - Picaro Persona - I am thou - Cognition - P. A. D. - Metaverse - Metaverse Navigator - Mask - Wild Carte du jour - Phantom Thieves of Hearts - Phantom Aficionado Website - Antisocial Force - Treasure - Police - Calling Card - Change of Center - Psychotic breakdown - Mental shutdown - Full general Public - Seven Mortiferous Sins - Sea of Souls - Bond - Featherman |
School Life | Calendar - Weather - Seasons Confidant - Social Stats - Hideout - Course - Train - Invitations - Gifts - Decorations |
Activities | Bathhouse - Studying - Diner - Cleaning - Maid Café - Billiards - Books - DVDs - Retro Games - Pic Theater - Big Bang Claiming - Gigolo Arcade - Bed - Batting Cages - Fishing Pond - Crossword Puzzle - Darts - Infiltration Tools - Cooking - Training - Old Temple - Laundry - Role Time Jobs - Shrine - Confessional - Jazz Jin - Houseplant - Refrigerator - TV Quiz Evidence - Blackboard - Vegetariano - Lottery - Cultivation - Fortune Telling |
Vendors | Shops: (Persona 5 / Regal) - Vending Machines - Takemi Medical Clinic - Untouchable - Jose'southward Shop - Habitation Shopping Program - Tanaka's Shady Commodities - Military Vending Machine |
Phantom Life | Mementos Requests - Third Eye - Security Level - Search Objects - Treasure Chests - Treasure Demon - Safe Room - Thieves Guild - List of Shadows - List of Bosses - Skill Card - Volition Seeds - Deviations |
Battle | Items: (Persona five / Royal) - Skills: (Persona 5 / Imperial) - Difficulty - Status Changes - Weaknesses - Traits - Navigator - Tactics - Guard - Follow Upwards - Harisen Recovery - Endure - Protect - Pickpocket - Political party Switch - Baton Pass - One More - Critical - Technical - Kickoff - Cut-in - All-Out Attack - Agree Up - Personality - Drops - Game Over - Disaster Shadow |
Velvet Room | List of Personas: (Persona five / Royal) - Fusion - Special Fusion - Hanging - Lockdown - Electric Chair - Arcana - Skill Inheritance - Fusion Blow - Fusion warning - Challenge Battle |
System | Trophies: (Persona v / Royal) - Cutscenes - New Game Plus - Patches and Updates Unused Content: (Persona v / Regal) |
Development | |
Corporate | Atlus Co., Ltd. - Sega |
Personnel | Katsura Hashino - Shigenori Soejima - Shoji Meguro - Lyn Inaizumi - Atsushi Kitajoh - Ryota Kozuka - Kenichi Tsuchiya - Toshiki Konishi - Kazuhisa Wada - Lotus Juice |
Other Media | |
Games | Regal - Dancing in Starlight - Strikers |
Productions | Persona 5 The Animation The Day Breakers - Persona five The Blitheness (Episodes - Night Sun... - Stars and Ours - Proof of Justice - Persona v the Animation: A Magical Valentine's Twenty-four hours) - Persona O.A. - Persona five The Nighttime Breakers - Persona Stalker Gild V - PERSORA AWARDS 3 - Persora -The Golden Best 5- - Persona 20th Anniversary All Time Best Album - Persona five The Stage - Persona VS |
Publications | Manga - Dengeki Comic Album - Comic à La Carte - Comic Anthology (Deoxyribonucleic acid Media Comics) - Tartarus Theater Wild - the Animation Dengeki Comic Anthology - Mementos Mission - Mementos Report - Persona Magazine |
Events | Super Live 2015 - Super Alive 2017 - Super Alive 2019 - TGS 2021 - 25th Anniversary Symphonic Concert 20th Anniversary Festival - 25th Anniversary - 25th FES Take Tokyo Tower - E3 2016 - Morgana's Report |
Miscellaneous | Merchandise |
Persona 5: Dancing in Starlight | |
---|---|
Characters | |
Playable | Ren Amamiya - Morgana - Ryuji Sakamoto - Ann Takamaki - Yusuke Kitagawa - Makoto Niijima - Futaba Sakura - Haru Okumura - Caroline & Justine |
DLC | Shinjiro Aragaki - Goro Akechi - Theodore - Lavenza - Sho Minazuki - Labrys |
Locations | |
Tokyo | Café Leblanc - Shibuya - Shujin Academy |
Palace | Kamoshida's Palace - Madarame'due south Palace - Kaneshiro'southward Palace - Futaba'due south Palace - Okumura's Palace - Niijima'southward Palace - Shido's Palace - Mementos |
Other | Velvet Room - Hawaii |
Music | |
Songs | Neat - I Nightbreak |
Albums | Persona Dancing P3D & P5D Soundtrack Advanced CD |
Archive | |
Lists | Social - Trophies - Patches and Updates |
Evolution | |
Corporate | Atlus Co., Ltd. |
Personnel | Kazuhisa Wada - Shigenori Soejima - Ryota Kozuka - Shoji Meguro Toshiki Konishi - Atsushi Kitajoh - Jazztronik - tofubeats - Mito - Yukihiro Fukutomi - KAIEN - Shacho - Taku Takahashi |
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Source: https://megamitensei.fandom.com/wiki/Niijima%27s_Palace
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